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Using an AssetPostProcessor to Set Default Sprite Options in Unity

  • August 10, 2017
  • Resources Restless Ground

Quick post today — I’m knee-deep in UI tomfoolery right now and will have something consequential to post on regarding that tomorrow. This one is about an AssetPostProcessor that I cobbled together to improve my sprite importing workflow in Unity. The problem: Unity’s default methods for importing texture assets are, like many things for Unity, […]

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