I’ve been having a little bit of trouble keeping myself motivated to work on Restless Ground this week. This comes down to a few things:
- I feel a bit drained from work. Since I’ll be moving to contract when I go to school in September, I’m trying to work on building capacity in my team and passing my knowledge along, rather than start new projects. This is not something I find energizing.
- I’ve finished most of the major systems in the game, so it’s mostly content creation, tweaking and bug-testing now. These are not my favourite parts of game development.
- I have another idea for a game. This one is a bit bigger and much more exciting to me.
However difficult, I fully intend to push through and finish this one. Project motivation can ebb and flow, and, since I don’t have a hard deadline on this, it might be best for me to too push so hard.
On the other hand, I want to get my project finished so I can get on to the next thing! This is my first game, and I want to take it to some sort of finish line, eventually. I think the best way to do this without risking burn-out (or bugocalypse) is to simplify a bit. Maybe I have too much complexity for a little indie phone game. I’ll think on that a bit tonight, and maybe dabble in a second project while I recharge.
Does anybody else have any tips on staying motivated for their dev projects? I’d love to hear them below, or tweet me at @anapestdigital.
A few other things:
In the spirit of simplification, I’ve changed my match-3 board from 8×8 to 7×7.
I’ve also worked on some overlays to display game information on mobile screens. These would be available on the left and right of the screen on a desktop resolution.