In Restless Ground, I wanted to give players a lot of flexibility to grow their character to fit their play style. To that end, I am creating multiple character classes.
At the moment, choice of class does a few things:
- It changes how much it costs to unlock new skill schools, and gives certain skill schools for free. For instance, a new Warlock character has access to the fire-based “Hellfire” school on creation.
- They can then spend just 3 skill points to unlock “Demonology,” but if they want to branch out into more physical skills, they can unlock the “Devotion” school for 7 skill points.
- It affects the amount of stats gained per level. A tanky character like the Deathknight might get 3 points of defence when she levels up, compared to the Warlock’s 2. Such differences wouldn’t be obvious in the early game, but will compound over time.
- Each class has access to their own school special abilities, meant to compliment some possible strategies.
- Some items — notably weapons — are class specific.
- It’s also a cosmetic or roleplaying choice. Play who you identify with most.
My goal was to make the character classes unique, but flexible enough to allow for some emergent play. A few things that all classes can do: access all non-class specific skills, match 3 to create skeletons, wear most equipment.
The Character Classes:
The Warlock begins the game with the Hellfire skill tree unlocked. This includes powerful damage spells as well as a spell that grants massive temporary fire resistance to friendly creatures (particularly useful since these spells do a LOT of collateral damage). The Warlock may also unlock the Demonology school for cheap. Demonology is still being designed, but will likely focus on summoning creatures and life sacrifice. The Warlock’s special abilities currently include: “Spur On,” in which the Warlock cracks his whip to damage creatures but buff allies; “Constrict,” which stops an enemy in their tracks and causes damage over time; and “Gate,” which summons a wave of ravenous demons.
This character was built to be a high-damage character focused on powerful direct damage abilities, but weak to direct physical confrontation. Fire-focused Warlocks might also have some trouble dealing with fire-resistant enemies. They should pick up some alternate skills for these occasions.
The Deathknight is the game’s basic tank character, focused on defence and positioning. Through their Devotion tree, she can take damage in the place of skeletons from their army, leap into the fray and deal extra damage based on lower health. She may also access the Tactics school, which allows her some flexibility to bolster her army.
The Deathknight is intended to get in the middle of things and take some hits. She has skills that allow her to heal herself, deal up close damage, and deal extra damage based on lower hit points.
The General is a melee character focused on pushing his forces to victory, no matter the cost. He comes with the Tactics school unlocked, granting him an unmatched ability to manipulate the battlefield and buff his army, and can unlock Demonology for cheap to fill out his forces. His skills and stats growth will focus on improving his army and dealing sustained damage.
The Enchantress is a magic-focused character with skills that focus on debilitating and turning enemies against each other. She will also have access to an ice-based school of magic that can be used to freeze and slow enemies.
Ice Being (Concept)
The Ice Being is an unstoppable force of ice and mayhem. It mixes ice magic with powerful melee skills to freeze and shatter enemies. Though its army-boosting stats suffer, it boasts strong physical and magical abilities to make up for this.
These character classes are obviously not quite done and subject to change. I’ve animated and built many of the skills for the Warlock and Deathknight, but have a lot of work to do for the rest.
I worry that I’ve made things a bit more complicated than they need to be, and may minimize my skill sets so that I can focus on honing them to perfection.
Does anybody have cool ideas for a class that they’d like to see? Leave a comment below or tweet us at @anapestdigital